![]() "Played for over five hours but only managed to spend $347. ![]() "Had a pretty disappointing first day on Diablo Immortal," Asmongold tweeted. His fans are now under the impression that Asmongold likes playing pay-to-win games. He specifically called out Blizzard when Diablo Immortal was first announced in May 2022, joking that he would need a "small loan of $50,000" to play the mobile game.ĭespite previously criticizing Blizzard's direction with the mobile Diablo game, Asmongold recently decided to stream Diablo Immortal. During the broadcast, Asmongold spent money on in-game currency every single time the game gave him the option.Īsmongold was allegedly trying to prove a point about paying money on an otherwise free game, but it didn't seem to be a point that his followers understood. In the past, Asmongold has been very outspoken about hating pay-to-win games. For more on the game, check out this story that's even better than the headline: Diablo Immortal player uses premium currency shenanigans to turn old WoW tokens into a whale-killing Necromancer.Asmongold is currently under for after silencing criticism over his Diablo Immortal streams. Some Diablo fans may not be happy with Diablo Immortal, in other words, but Blizzard certainly seems to be. It has also seemed, at times, that critics were going to extreme lengths to make arguments against the game, throwing around over-inflated numbers that don't really reflect how any normal person would play (a quick youtube search for the topic finds one content creator claiming the game has $110,000 worth of microtransactions). ![]() ![]() Mobile game monetization is an easy piñata for us all to take swings at, but microtransactions remain the dominant business model for mobile games: and there's a lot worse out there than Diablo Immortal. That being said, Ybarra may have a wider point (though that certainly won't stop Immortal's critics). For Diablo Immortal and games like it, the fun parts of games are money extraction devices." The important question being: well, is Diablo Immortal any good then? PCG's Tyler Colp took a look and described it as a game designed to exploit your love of Diablo: "It's built around the dopamine that comes from whacking demon piñatas for loot, meticulously designed to give you a jolt of satisfaction every 30 seconds-and then, when that's not enough anymore, it charges you for it. ![]()
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